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Lamborghini Murcielago LP640 '05 |
:: Downloads ::
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Author: |
ikey07 |
.: click :.
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E-Mail: |
- |
Website: |
Go to my Website |
Description: |
Description: Great LP640 from ProStreet, Custom Shadow and Collision, Lambo style doors, Working Vents [with CLEO3], Realistic handling
To vents get working, get in the Lambo and speed up to 100km/h, Vents will open slowly, when you start to drive under 100km/h Vents will closeing slowly.
[Note: with zeti's ACC have bug if you want close all parts [O] when car is driving more than 100km/h, you get GameCrash]
To get this work for any other car open CS file with sunnybuilder and rename ''WINDSOR'' to any other car.
Thanks to:
Threepwood for advice to make a working vents |
Date: |
25.06.2009 |
Filesize: |
1084.514KB |
Traffic: |
4655818.602KB |
Downloads: |
4293 |
Rating: |
5.46 / 10 |
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Dies ist ein auf Viren geprüfter Download. Der Download wurde von uns mit Hilfe bekannter Programme überprüft, jedoch ist eine 100%ige Sicherheit nicht garantiert. |
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Name: |
j |
Date: |
12th August 2009 :: 21:40 PM |
Comment: |
nice work, i realy was looking forward for this mod...
however the cleo mod crashes the game during the garage closing with the lambo in it; did i installed something wrong or is it lust a beta bug? |
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Name: |
j |
Date: |
13th August 2009 :: 17:50 PM |
Comment: |
i gone over the lines and figured out that that you forgotten a loopcutter; here is a fixed version with some additiones i like:
- first time open at 200
- second and latter times at 100
- a button to open and close for under 100 km/h
hope it helps:
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @NONAME_2
if and
Actor.Driving($PLAYER_ACTOR)
84A7: not actor $PLAYER_ACTOR driving_boat
84A9: not actor $PLAYER_ACTOR driving_heli
not Actor.DrivingPlane($PLAYER_ACTOR)
84C8: not actor $PLAYER_ACTOR driving_flying_vehicle
89AE: not actor $PLAYER_ACTOR driving_train
else_jump @NONAME_2
if or
Actor.DrivingVehicleType($PLAYER_ACTOR, #HOTRINA)
Actor.DrivingVehicleType($PLAYER_ACTOR, #HOTRINA)
else_jump @NONAME_2
077E: get_active_interior_to $ACTIVE_INTERIOR
if
$ACTIVE_INTERIOR == 0
else_jump @NONAME_2
if
8AB0: not key_pressed 73
else_jump @NONAME_1095
03C0: 0@ = actor $PLAYER_ACTOR car
02E3: 23@ = car 0@ speed
23@ *= 3.56
0092: 27@ = float 23@ to_integer
if
not 27@ > 200
else_jump @NONAME_1095
jump @NONAME_2
:NONAME_187
wait 0
08A6: set_car 0@ componentA 4 rotation_to 0.24
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.24
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.23
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.23
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.22
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.22
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.21
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.21
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.2
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.2
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.19
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.19
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.18
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.18
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.17
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.17
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.16
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.16
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.15
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.15
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.14
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.14
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.13
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.13
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.12
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.12
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.11
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.11
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.1
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.1
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.09
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.09
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.08
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.08
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.07
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.07
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.06
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.06
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.05
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.05
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.04
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.04
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.03
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.03
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.02
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.02
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.01
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.01
:NONAME_955
wait 0
if and
Actor.Driving($PLAYER_ACTOR)
not Car.Wrecked(0@)
82BF: not car 0@ sunk
8741: not actor $PLAYER_ACTOR busted
jf @NONAME_2
if
8AB0: not key_pressed 73
else_jump @NONAME_1095
wait 0
08A6: set_car 0@ componentA 4 rotation_to 0.0
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.0
if
02E3: 23@ = car 0@ speed
23@ *= 3.56
0092: 27@ = float 23@ to_integer
not 100 >= 27@
else_jump @NONAME_955
if
02E3: 23@ = car 0@ speed
23@ *= 3.56
0092: 27@ = float 23@ to_integer
not 100 >= 27@
else_jump @NONAME_187
:NONAME_1095
wait 0
08A6: set_car 0@ componentA 4 rotation_to 0.01
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.01
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.02
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.02
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.03
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.03
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.04
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.04
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.05
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.05
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.06
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.06
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.07
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.07
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.08
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.08
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.09
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.09
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.1
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.1
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.11
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.11
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.12
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.12
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.13
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.13
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.14
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.14
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.15
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.15
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.16
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.16
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.17
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.17
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.18
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.18
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.19
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.19
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.2
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.2
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.21
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.21
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.22
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.22
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.23
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.23
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.24
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.24
:NONAME_1863
wait 10
08A6: set_car 0@ componentA 4 rotation_to 0.25
wait 0
08A6: set_car 0@ componentA 5 rotation_to 0.25
if and
Actor.Driving($PLAYER_ACTOR)
not Car.Wrecked(0@)
82BF: not car 0@ sunk
8741: not actor $PLAYER_ACTOR busted
jf @NONAME_2
if
8AB0: not key_pressed 75
jf @NONAME_187
if and
02E3: 23@ = car 0@ speed
23@ *= 3.56
0092: 27@ = float 23@ to_integer
100 > 27@
not 90 >= 27@
else_jump @NONAME_1863
02E3: 23@ = car 0@ speed
23@ *= 3.56
0092: 27@ = float 23@ to_integer
not 100 >= 27@
else_jump @NONAME_187
02E3: 23@ = car 0@ speed
23@ *= 3.56
0092: 27@ = float 23@ to_integer
if and
Actor.Driving($PLAYER_ACTOR)
not Car.Wrecked(0@)
82BF: not car 0@ sunk
8741: not actor $PLAYER_ACTOR busted
else_jump @NONAME_2062
068A: set_car 0@ repair_componentA 4
068A: set_car 0@ repair_componentA 5
Object.RemoveReferences(0@)
jump @NONAME_2
:NONAME_2062
068A: set_car 0@ repair_componentA 4
068A: set_car 0@ repair_componentA 5
Object.RemoveReferences(0@)
jump @NONAME_2 |
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