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Super Spawner Script |
:: Downloads ::
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Author: |
CoMPuTer MAsSteR |
.: click :.
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E-Mail: |
Write me an E-Mail |
Website: |
- |
Description: |
Here it is, yet another spawner script.. or is it? This script allows you to spawn vehicles and peds alike. Not only can you spawn vehicles and peds, you can also alter them in different ways upon spawning them.
Some of the ways you can alter peds is by giving them different tasks. Those tasks include:
CODE
- Stand Still: Spawns the ped and they won't move unless you drop a grenade.
- Flee Player: Spawns a ped who's scared of you and runs away.
- Flee Player Then Fall: Spawns a ped who's scared of you and runs away, but then trips and falls some time later.
- Defend Player: Spawns a ped that will defend you to the death. You can only have 7 that will defend you.
- Fight Player: Spawns a ped that will fight you to the death.
- Follow Player: Spawns a ped that will always try to get close to you. They will stop of you're too high or low.
- Wander Around: Spawns a ped that just walks around the city.
- On Fire: Spawns a ped on fire. If you spawn more than 3 or 4 peds before they die, the subsequent peds will run away on fire.
- Ragdoll: Spawns a ped that gets slung to the ground, thus resulting in them falling over as a ragdoll.
Some of the ways you can alter vehicles is by giving them different characteristics. Those include:
CODE
- Normal: Spawns a normal vehicle with no special attributes.
- Invincible: Spawns a vehicle with all proofs enabled (bullet, fire, explosion, damage, and melee). You may still receive visual damage.
- Hazard Lights: Spawns a vehicle with it's hazard lights constantly blinking.
- With Passengers: Spawns a vehicle with random passengers sitting in the vehicle.
- Explode: Spawns a vehicle that will explode within a certain amount a time.
Some of the ways you can alter objects is by attaching them to different existing objects. When an attached object is spawned, you are allowed to modify it's position and rotation. After you've completely modified the object's attachment properties simply press the spawn key again to confirm the changes. Those attachment areas include:
CODE
- Normal: Spawns a normal object in the world.
- Frozen: Spawns an object that's position is frozen.
- Head Attach: Spawns an object and attaches it to Niko's head.
- Right Hand Attach: Spawns an object and attaches it to Niko's right hand.
- Vehicle Attach: Spawns an object and attaches it to Niko's current vehicle, if available.
NEW in v1.1:
- Now works for game version v1.0.2.0.
- Fixed the issue with some peds not performing their tasks after spawning lots of peds.
- Stand still-task peds will now stand still, even when you drop a grenade.
- Fight player-task peds will now stay focused on fighting the player.
NEW in v1.2:
- Major improvements to the overall script.
- Modified the key layout to add new features.
- Added a master key combination to turn the script on or off.
- Added lots of new configurable options.
- Added blips for some spawned peds.
- Added some object spawning support, complete with attachments.
This script allows you to configure the hotkeys and options to your liking. The keys are assigned the numerical representation of the respective VK enum. I've included a text file with a listing of all available keys, incase some of you don't know the numerical value of the key you'd like to use.
NOTE: You can change the options during gameplay without exiting the game. After you've saved any changes, simply reload the game and the changes will take effect. |
Date: |
23.02.2009 |
Filesize: |
129.107KB |
Traffic: |
351945.682KB |
Downloads: |
2726 |
Rating: |
5.45 / 10 |
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Name: |
George |
Date: |
13th February 2018 :: 12:42 PM |
Comment: |
Hello i was wondering if u could spawn ped with other scripts |
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